
There will also be a wear and tear system for aircraft. In addition, the new version of the sim will see improvements in aircraft systems like electric, fuel, hydraulic, and more. There will also be support for both rigid and soft bodies for the game's hot air balloon support, along with tissues and ropes for some of the game's new air activities. Aircraft mod makers will have a ton of new ways to modify existing aircraft, along with making their own. The 2024 edition will also have a new physics and aerodynamics engine. This will cut down on downloads for updating the game and will also keep the system requirements to a minimum, while at the same time speeding up loading times.

Wloch stated that currently the terrain data is in the cloud, but in the future, gamers will only need to download what they need in the game, instead of tons of textures that they will likely never see. One of the biggest changes is that the new game will actually have a thin client download compared to the current Microsoft Flight Simulator game.
