

I think that’s what Isaac has been reduced to in the three games–doing stuff for people. It’s incredibly cool seeing a frozen planet below you as you hover around in style, doing fetch quests for everybody. I really loved the beginning of the game at least up to chapter 7, where you get to do some space missions.

Isaac and Ellie Langford–the woman he met in Dead Space 2–are romantically linked here, and she plays a vital role in this game. Of course, the plot is quite intriguing here albeit with a bunch of plot holes. The third game takes you to planet Tau Volantis–a supposed home world for the markers. He’s been battered, bruised, mentally tortured, and by that I mean who would want to be stuck in an abandoned space ship with undead enemies like the Necromorphs? He’s also a strong protagonist, and somewhere he’s also very, very likable, because he is also quite believable. Isaac Clarke, the main protagonist of all the games in the series so far, has had a tough ride. Yes, there have been massive changes to the internal structure, specially with the addition of a co-op mechanic, but the multiplayer mode that we saw in Dead Space 2 doesn’t return here. Dead Space 3–the third game in the series–is what you call a classic survival horror game, sprinkled with action elements. None of these are bad things–but in a way once people get accustomed to a certain formula it becomes difficult to accept new dynamic changes to it. The studio, Visceral Games, had experimented with a competitive multiplayer component–which failed spectacularly–and have also made the series more action-oriented. The Dead Space series has come a long way since its inception a few years ago, and we have seen a noticeable shift in the game design which has made it more accessible to newcomers.
